Xcode Fundamentals - Designing a User Experience for iOS7
User experience is one of the most in demand jobs today. This course gives you a competitive advantage!
So you want to make apps but you don't know where to start. You start a few tutorials on the internet but you end up without an app or any knowledge whatsoever.
If you want to make apps you pretty much have to use Xcode, Apple's app making program. But when you download it and take a look it seems really complicated to use. There are tons of books on how to program and use Xcode but none of them are that user friendly.
That's where this course is different! This course shows you how to use Xcode while learning another in demand valuable skill: user experience. User experience is one of the toughest jobs to fill in 2012 according to Forbes. With this course you get to learn mobile user experience and Xcode at the same time!
http://www.inc.com/keith-cline/talent-shortages-in-2012.html?nav=next
This course shows you the ins and outs of Xcode and contains valuable information on how to get your app idea to developers and the app store as quickly as possible. If you have an app idea and you want to learn an in demand skill this course is for you!
This course is intended for beginners and not professional developers. This is strictly a design and app building course.
Enjoy the course!
Your Instructor
John has been programming since 1997 and teaching since 2002. He has been contracted by many different companies to provide game design, audio, programming, level design and project management.
To this day John has contributed to 40 commercial games. Several of the games he has produced have risen to the Top 10 in the Apple's App Store.
His expertise is in e-learning, entrepreneurship, programming, software development, and game development. He is also a new father of two kids.
Mammoth Interactive is a leading online course provider in everything from learning to code to becoming a YouTube star. Mammoth Interactive courses have been featured on Harvard’s edX, Business Insider and more.
Over 14 years, Mammoth Interactive has built a global student community with over 8 million courses sold. Mammoth Interactive has released over 1,000 course and 5,000 hours of video content.
Founder and CEO John Bura has been programming since 1997 and teaching
since 2002. John has created top-selling applications for iOS, Xbox and
more. John also runs SaaS company Devonian Apps, building
efficiency-minded software for technology workers like you.
Course Curriculum
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StartIntroduction (1:22)
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StartCourse requirements (2:48)
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Start3. Downloading Xcode (1:12)
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Start4. Opening a new project (4:33)
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Start5. Testing a new project (3:57)
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Start6. Opening for other devices (1:38)
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Start7. Different views in Xcode (2:32)
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Start8. Project View (2:47)
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Start9 Project iearchy (5:37)
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Start10 App Delegate (3:43)
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Start11. iPhone Storyboards and resolutions (1:29)
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Start12. Adding in an object (2:53)
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Start13. Change the text of an object (0:48)
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Start18. Adding in a button Action (2:46)
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Start15. Copying the iPhone to the iPad (4:27)
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Start16. Setting up the code in the .h File (3:56)
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Start17. Attaching the code to the UI (2:38)
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Start18. Adding in a button Action (3:27)
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Start19. IBoutlet versus IBAction (2:15)
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Start20. Adding to our concepts (3:57)
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Start21. Adding in the functionality to the iPad (3:14)
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Start22. Introduction to User experience for iOS devices (0:58)
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Start23. UX in mobile devices (0:58)
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Start24. Differences from Websites (3:02)
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Start25. Organic design (1:28)
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Start26. Metaphors and design (1:57)
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Start27. Users and control (2:14)
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Start28. The mobile experience (0:35)
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Start29. Minimalism (0:55)
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Start30. Design Apps (0:58)
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Start31. Designing for your users (0:58)
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Start32. Constantly edit your features (1:02)
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Start33. Taking content from a website
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Start34. Standard UI design
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Start35. Productivity versus design
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Start36. Custom UIs
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Start37. Three phases of Development (1:02)
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Start38. Prototyping Phase (2:44)
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Start39. Planning for development (1:17)
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Start40 (1:31)
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Start41. Development conundrum (2:06)
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Start42. Quality phase (0:34)
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Start43. Get ready to release (1:52)