
Xcode 6 - 14. Dice game app in Swift
Xcode 6 - 14. Dice game app
Xcode 6 - 14. Dice game app
Your Instructor
John has been programming since 1997 and teaching since 2002. He has been contracted by many different companies to provide game design, audio, programming, level design and project management.
To this day John has contributed to 40 commercial games. Several of the games he has produced have risen to the Top 10 in the Apple's App Store.
His expertise is in e-learning, entrepreneurship, programming, software development, and game development. He is also a new father of two kids.
Mammoth Interactive is a leading online course provider in everything from learning to code to becoming a YouTube star. Mammoth Interactive courses have been featured on Harvardโs edX, Business Insider and more.
Over 14 years, Mammoth Interactive has built a global student community with over 8 million courses sold. Mammoth Interactive has released over 1,000 course and 5,000 hours of video content.
Founder and CEO John Bura has been programming since 1997 and teaching
since 2002. John has created top-selling applications for iOS, Xbox and
more. John also runs SaaS company Devonian Apps, building
efficiency-minded software for technology workers like you.
Course Curriculum
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Start01. Introduction to the gamling game (2:38)
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Start02. Setting up the scene part 1 (4:25)
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Start03. Setting the design part 2 (5:31)
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Start04. Adding the IBOutlets to the Swift file (4:19)
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Start05. Adding in IBActions (3:01)
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Start06. Adding in variables and talking about ballence (3:46)
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Start07. Setting the dice type for the computer (3:10)
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Start08. Random numbers and variable scope (4:43)
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Start09. Accounting for the Zero dice roll (3:19)
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Start10. Testing the difficulty level (1:05)
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Start11. Adding in victory conditions (5:13)
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Start12. Adding in the stepper logic (3:14)
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Start13. Adding in the bonus modifer (3:22)
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Start14. Fixing a programmer error (2:06)
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Start15. Setting the money label at the start of the app (2:33)
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Start16. Adding in the betting logic (3:03)
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Start17. Printing the money to the screen (3:26)
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Start18. Adding in a reset game button and logicmov (6:45)
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Start19. Fixing a textbox issue (4:59)
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Start20. Chosing the color scheme (5:27)
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Start21. Adding in the fonts (3:07)
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Start22. Testing the app and changing the black to an off black (1:45)
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Start23. Making the player reset the game after they have no money (1:31)
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Start24. Course conclusion (1:00)